Items where Division is "E-Book > Ilmu_Komputer > Desain_Grafis_Visual" and Year is 2016

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Number of items: 24.

BIRMINGHAM and MUMBAI (2016) Blender 3D: Designing Objects. by Packt Publishing Ltd. ISBN 978-1-78712-719-7

Brown, Blain (2016) cinematography theory and practice imagemaking for cinematographers & directors. Routledge, New York. ISBN 978-1-138-21258-9

Colvin Clark, Ruth and E. Mayer, Richard (2016) e-Learning and the Science of Instruction. by John Wiley & Sons, Inc., Hoboken, New Jersey. ISBN 9781119158684

Dodson, ian (2016) The art of digital marketing. John Wiley & Sons, Inc.. ISBN 9781119265726

Gibbons,, William (2016) Photoshop for beginners. Imagine Publishing. ISBN 978 1785 464 119

HELLER, STEVEN and ANDERSON, GAIL (2016) The graphic design idea book Inspiration from 50 masters. by Laurence King Publishing Ltd. ISBN 978-1-78067-756-9

Head, Val (2016) DESIGNING INTERFACE ANIMATION MEANINGFUL MOTION FOR USER EXPERIENCE. Louis Rosenfeld. ISBN 978-1-933820-32-3

Heller, Steven and Anderson, Gail (2016) The graphic design idea book. by Laurence King Publishing Ltd. ISBN 978-1-78067-756-9

House, Richmond (2016) photoshop for begginers 11th. UNSPECIFIED. ISBN 978 1785 464 119

KECK, GECKO (2016) How to Draw with a BALLPOINT PEN. by Quarry Books, an imprint of Quarto Publishing Group USA Inc.. ISBN 978-1-63159-317-8

Keck, Gecko (2016) How to Draw with a BALLPOINT PEN. Quarry Books, an imprint of Quarto Publishing Group USA Inc. ISBN 978-1-63159-317-8

Kotaru, V. Keerti (2016) Material Design Implementation with AngularJS UI Component Framework First Edition. Apress. ISBN 978-1-4842-2190-7

Marschner, Steve and Shirley, Peter (2016) Fundamentals of Computer Graphics. by Taylor & Francis Group, LLC. ISBN 978-1-4822-2941-7

Marschner, Steve and Shirley, Peter (2016) Fundamentals of Computer Graphics. by Taylor & Francis Group, LLC. ISBN 978-1-4822-2941-7

Munro, Nicky (2016) THE BEGINNER’S PHOTOGRAPHY GUID. Dorling Kindersley. ISBN 978–0–2412–4127–1

Peterson, Bryan (2016) Understanding Exposure How to shoot great photograph with any camera. by Amphoto Books, an imprint of the Crown Publishing Group, a division of Penguin Random House LLC, New York.. ISBN 9781607748519

Richardson, Andrew (2016) Data driven graphic design creative coding for visual communication. UNSPECIFIED. ISBN 978-1-4742-5977-4

SCHEME, MARK (2016) CAPE ANIMATION & GAME DESIGN. UNSPECIFIED. ISBN 978-1-786-32799-4

Tal, ASLA, Daniel (2016) SketchUp for Site Design A Guide to Modeling Site Plans, Terrain, and Architecture Second Edition. by John Wiley & Sons, Inc., Hoboken, New Jersey. ISBN 978-1-118-98503-8

Tal, ASLA, Daniel (2016) SketchUp for Site Design A Guide to Modeling Site Plans, Terrain, and Architecture Second Edition. by John Wiley & Sons, Inc., Hoboken, New Jersey. ISBN 978-1-118-98503-8

VISTISEN, PETER (2016) ANIMATION-BASED SKETCHING. Aalborg University Press. ISBN 978-87-7112-499-6

WELLS, PAUL and MOORE, SAMANTHA (2016) THE FUNDAMENTAL OF ANIMATION. Bloomsbury Publishing Plc. ISBN 978-1-4742-4178-6

Wells, Paul and Moore, Samantha (2016) The Fundamentals Pf Animation. by AVA Publishing SA, 2005. ISBN 978-1-4742-4178-6

peterson, bryan (2016) Understanding Exposure how to shoot grat photographs with any camera. Amphoto Books. ISBN 9781607748519

This list was generated on Mon Apr 29 06:14:15 2024 WIB.