METODE MARKER BASED TRACKING UNTUK PEMASARAN FURNITURE MENGGUNAKAN APLIKASI AUGMENTED REALITY

Cahya, Rahmadani Saputra and Fitria, Fitria (2024) METODE MARKER BASED TRACKING UNTUK PEMASARAN FURNITURE MENGGUNAKAN APLIKASI AUGMENTED REALITY. Skripsi thesis, Institut Informatika Dan Bisnis Darmajaya.

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Abstract

This research aimed to design an application to help sales marketing from Sari Jati Meubel to market furniture products. The method used was a Marker Tracking method that used markers or two object markers that have a pattern that the computer would read via webcam or media camera connected to a computer, usually a black and white illustration square with thick black borders and a white background. Then produce a 3D Furniture view. The system design method used UML which consists of Case Diagrams and Activity Diagrams. The results achieved an Augmented Reality application with the name AR FURNITURE, which could display 3D furniture objects as well as information such as price, dimensions, and upholstery color choices. Keywords: Augmented Reality, Furniture, Sales.

Item Type: Thesis (Skripsi)
Subjects: Ilmu Komputer
eSkripsi
Divisions: Skripsi/TA & PKPM/KP - Fakultas Ilmu Komputer > Teknik Informatika
Depositing User: Cahya Rahmadani Saputra
Date Deposited: 17 Apr 2024 06:58
Last Modified: 17 Apr 2024 06:58
URI: http://repo.darmajaya.ac.id/id/eprint/15574

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